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Make a bump map
Make a bump map




make a bump map

we have normal, metallic, roughness, AO, add also bump, or, make a feature where after importing it, one converts to normal map, in import settings, or a setting under normal map, in material, PBRMaterial in Godot, that converts the bump maps, to a normal map, 1-to-1, or so. It could either be with a new section, ie. <3ĭescribe the feature / enhancement and how it helps to overcome the problem or limitation:Īdd support for classic bump maps, in the shader, since for many beginners, they're a lot more intuitive to work with, since one can't directly paint a ' normal ' map, using texture painting, or with a simple grey-scale image, made in a paint program. Or, there could be a simple converter, if one loads a bump map, into the normal map slot, there could be a button, ' convert bump to normal ', in Godot, it seems to be a fairly simple process, in gIMP, and it would make Godot nicer, at least for me, a beginner, or so. Could it be possible to add support for classic bump maps, in Godot, since the work-flow is really nice, one can paint almost any normal, at least many, with simple bump maps. it has to be converted into a normal map, which takes some times, to bake, in Blender, or external programs. The problem is, Godot doesn't support this texture format, ie.

make a bump map

I can very easily make some really nice bump maps, by painting grey-scale tones, on a surface, or material, in Blender, and it makes some super-nice, near pro-normal map quality results, it's fast, and just works. Describe the problem or limitation you are having in your project:






Make a bump map